Chronicles of Krynn MUD
krynn.d20mud.com
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New Perks System, Web Client & More!

Chronicles of Krynn continues to evolve with the introduction of the new Perks System, a powerful new way to customize your character’s development, alongside an enhanced Web Client that makes exploring Ansalon easier and more immersive than ever.

The New Perks System

One of the largest gameplay additions in recent months is the introduction of the Perks System, designed to provide additional character customization beyond traditional class progression. In additon to gaining class abilities when leveling, each level is now divided into four stages, with players earning perk points as they progress toward their next level.

As you earn experience, every 25% of the way to your next level grants perk points that can be invested into your class’s perk tree. Warriors can focus on martial prowess, rogues can refine stealth and precision, spellcasters can unlock powerful magical enhancements, and many other classes have their own unique advancement paths. Prestige classes interact with the system as well, often splitting perk points between multiple base-class trees to reflect the hybrid nature of those classes.

The result is an additional layer to character building, as well as making progression feel faster and more meaningful.

An Improved Web Client Experience

We’ve added a new web client as well, designed for Desktop/Laptop, and not yet optimized for mobile.

The client offers numerous features, such as aliases, triggers, key bindings, custom MSDP variable names, saving/loading of config choices, options to connect to any of the d20MUD/LuminariMUD family of MUDs as well as custom connections.

It offers both ASCII and graphical maps, character info, affects, group info, quest info, tab completion, command history, gauges for health, stamina, experience, psionic points, target name and health and tank name and health. It has the ability to turn off some or all of the different GUI parts, including a minimal option that is basically just your command line and output window.

Below is a screenshot, and you can check it out at https://play.d20mud.com/

Additional Recent Updates

The last several months have brought a number of other gameplay improvements and quality-of-life enhancements.

The group experience system has been rebalanced to better reward party play while maintaining overall progression balance. New spells including Doom, Disguise Self, Alter Self, Fog Cloud, Solid Fog, and Gust of Wind have been added, expanding both combat and utility options for spellcasters.

We’ve added the Dragon Disciple prestige class, offering a classic addition ideal for certain sorcerer, bard and other class builds.

Questing and exploration have seen improvements through expanded support for the walkto system, allowing players to automatically navigate to quest targets and quest masters. Treasure and loot systems have also been refined, ensuring equipment obtained from random treasure sources remains appropriate for the challenges that generated it.

Players who use summoned companions and charmies now benefit from improved management tools, including the ability to inspect their statistics and remaining duration with the lore command. Various combat, crafting, spell, and perk-related bugs have also been addressed, improving overall stability and gameplay balance.

With the perk system, this is our biggest update in a long time.

Full Changelog:

[Jun 06 2026] - Gicker
  Adjusted group exp split so that it divides based on number of players in the party. 1 = 100%, 2 = 90%, 3 = 80%, 4 = 70%, 5 = 60%, 6+ = 50% of normal exp gain. Charmies don't count against this.
  Monk's deadly precision perks should now properly trigger sneak atatcks.
  Fixed perk level requirements to check character level, not class level
[Jun 05 2026] - Gicker
  Tier 2+ perks now require a minimum character level. 2+ requires level 6, 3+ requires level 12+ and tier 4 requires level 18+
  Increased the hp and stats on mobs.
  Fixed a bug with certain perks causing strange unexplained buffs on the mobs they fight.
[May 10 2026] - Gicker
  Improved perks command to only show known and available perks by default. Perks list all will show all perks for the class tree. If you have multiple perks classes you can specify them like so: perks warrior known|available|all
[Apr 28 2026] - Gicker
  Changed the functionality of the Infusion alchemist feats
  Made alchemist perks that affect mutagens affect cognatagens too.
  Fixed wearoff messages for some blackguard perks.
  Fixed some duplicate blackguard perks
[Apr 24 2026] - Gicker
  Fixed two rogue perks with same name, now Shadow Step and Shade step.
  Fixed rogue skill mastery perks
  Fixed berserker perk list.
[Apr 23 2026] - Gicker
  Implemented the perk system, and increased exp required to level. HELP PERKS
[Mar 12 2026] - Gicker
  Added the Doom, Disguise Self and Alter Self spells.
[Mar 04 2026] - Gicker
  Gear obtained via random treasure systems will no longer have a min useable level lower than the mob level or treasure chest level from which it is obtained.
  Added NoWalktoConfirm toggle to skip having to put in a confirm code for walkto quest targets and quest masters. The confirm is there to let players know who the target is and how far away they are, before beginning the walkto process.
  Altered artificer recharging so that every device recharges one use per 30 seconds, unless it's broken or in the process of being repaired.
  Added the autolight toggle So that if a non-permanent light you're using burns out it will automatically remove and extract it and auto-equip the first of any non-permanent lights in your inventory.
  Fixed a bug where devices being repaired had their uses get mixed up when the device stabilized during repair process.
  Added the ability to use the walkto command on quest targets and quest masters. Type 'walkto' for syntax.
[Mar 03 2026] - Gicker
  Charmies obtained by casting spells now have a maximum duration, after which they will be removed and any gear on them or in their inventory will be returned to the owner.
  Players can now see all stats and remaining summon duration on charmies with the lore command with no skill check required: Eg. lore warhorse
[Feb 28 2026] - Gicker
  Adjusted quest progress message for SAVE_MOB quests.
  Changed fire seeds and acid fog to aoe spells.
  Adjusted AFF_NAUSEATED whiuch gives a 25% chance per round to be unable to act.
  Stinking cloud is now an AoE spell
  Devour magic warlock spell should work now.
  Dispel magic is no longer a violent spell and can be cast without pvp being on and won't initiate a battle wih mobs. Same with greater dispelling,m voracious dispelling and devour magic.
  An attempted fix for supply orders seeming to drop randomly.
  Treasure chests can now be looted with the get and open commands.
  Separated force damage and bludgeoning damage into different types.
  Added the following spells: fog cloud, solid fog, gust of wind.

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