Chronicles of Krynn MUD

Chronicles of Krynn is a very feature-rich game. Here we will list some of the more prominent ones.

  • Original game world set in War of the Lance Era of Dragonlance‘s Krynn. Nearly 10,000 rooms in total.
  • Random treasure system allowing random items to be acquired through killing mobs, opening chests and more.
  • Crafting system allowing for custom descriptions and stats of items, as well as the ability to resize items and restring them as well.
  • Multi-classing, up to three classes per character.
  • 16 base classes, 12 advanced classes, 11 base races and 2 advanced races.
  • Homeland selection, allowing you to choose what part of Ansalon you hail from.
  • Custom short descriptions for characters, as well as detailed descriptions (when someone looks at you) and ability to add character backgrounds.
  • Menu-based levelling system, so you can see everything available to you on one screen.
  • Premade builds so those new to the MUD or Pathfinder 1e system can learn as they go without worrying about optimizing their build.
  • Respec system allowing characters to rechoose their classes, feats, skills, ability scores and so forth, without losing experience, money or equipment.
  • Special weapon effects, such as flametongue weapons, vorpal weapons, keen weapons, defender weapons and so forth.
  • Epic levels (20-30) with epic spells and epic feats.
  • 18 spoken languages.
  • All 21 Dragonlance deities.
  • Mounts, carriages and sea ports for faster travel between areas.
  • Quest system with main quest lines for Palanthas (under way), Sanction and Solace cities (incomplete at this time), and side quests to come, all across the map of Ansalon.
  • Clan system with clan ranks, clan banks and more.
  • 25 different skills, over 500 different spells or spell effects, over 100 psionic powers, and over 960 different feats, class abilities and racial abilities.
  • Player owned houses and player owned shops.
  • Account system that tracks your characters, and any unlocked features such as advanced classes and races.
  • Real-time player item auctions.
  • In-game map of your location and surrounding rooms.
  • Weapon poisons which can be applied to deal additional damage as well as debuff your opponent.
  • Ranged combat, allowing the firing of ranged weapons and some spells and abilities to targets in adjacent rooms.
  • Multi-inventory bag system. Have your normal inventory, plus up to ten other bags that you can give nicknames to in order to better organize and sort your items.
  • Special quest shops called bazaars allowing you to spend quest points on the random items of your type. For example you could request a ring with a +4 bonus, but the bonus type will be random, such as +4 strength or +4 resistance to water elemental damage.
  • Random ‘happy hours’ where experience, money gains and random treasure chance are increased.
  • In-game mail system with inbox and sent folders.
  • Ability to set your own character title.
  • Charmies (pets, summoned creatures, mounts, etc.) are kept over game sessions.
  • Leave the game anywhere, without needing to rent at an inn, and all of your gear and possessions are kept.
  • Consumable (potions, wands, staves) storage system so you can use them by the spell name instead of the consumable item name. Eg. ‘quaff mage armor’ instead of ‘quaff purple-potion’.
  • Food and drinks are not required, but instead are a buff system, temporarily increasing your stats, skills, even giving you feats temporarily.