Chronicles of Krynn Object Database
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When searching for specific weapon types please choose either Specific Type or Weapon Group but not both.
Object Name:
Object Type:
Select Object Type
Ammo
Ammo-Pouch
Armor/Shield
Boat
Clan-Armor
Container
Crafting Crystal
Crafting Material
Drink
Essence
Food
Fountain
Furniture
Gear Outfit
Instrument
Key
Light
Liquid-Cont
Money
Note
Other
Pen
Pet
Poison
Portal
Potion
Ranged-Weapon
Scroll
Spellbook
Staff
Trap
Trash
Treasure
Treasure Chest
UNDEFINED
Wall
Wand
Weapon
Wearable
Specific Type:
Select Object Type First
Weapon Group:
Select Weapon Group
Axe
Double-Weapon
Hammer
Heavy-Blade
Light-Blade
Monk
Polearm
Ranged
Material:
Select Material Type
adamantine
alchemical silver
bone
brass
bronze
burlap
ceramic
cold iron
copper
cotton
crystal
darkwood
diamond
dragonbone
dragonhide
dragonscale
earth
emerald
energy
ether
gemstone
glass
gold
granite
hemp
iron
ivory
leather
marble
mithril
not-set
obsidian
onyx
organic
paper
pewter
platinum
ruby
sapphire
satin
sea ivory
silk
silver
steel
stone
velvet
wood
wool
Spell Proc:
No Spell Proc
Has Spell Proc
Special Ability:
No Special Ability
Has Special Ability
Zone Name:
Select Zone
Bethel Island
Black Dragonarmy Camp (Izual)
Bugbear Cave
Caergoth (Izual)
Crystalmir Lake of Solace
Dargaard Keep
Darken Wood
Darken Wood II
Draconian Smuggler's Base
Elven Cadre
Ettin Cave
Fire Giant Keep
Fireside Tavern / Cultists of Morgion
Gardens of the Blue Phoenix
Goblin Fort
Goblin Village
Goblin Warrens
Gypsy Travelers
Hiddukel Cult / Spirit Grove
Hjor's Temple, Various Sanction Zones
Huerzyd Temple (Sic)
Icewall Castle
Kendermore
Khur
Khur II
Lord Anias' Estate
Lord Anias' Estate II
Lord Anias' Estate(III)
Luerkhisis Temple (Sic)
Marsh Temple
Merchant Caravan (Cae)
Morning Dew FoW
MUD Entrance & Tutorial Zone
Neraka
Old Portals (Hiddukel)
Otik's Cellar (Zeph)
Palanthas City & Sewers
Palanthas City & Thieves Guild
Palanthas City and Shops
Palanthas Graveyard
Palanthas IV
Palanthas Training Pit
Para-Elemental Magma Plains
Plains of Dust
Qualinost I
Que-Shu II (LCR)
Que-Shu Village
Quests
Red Dragon Army Camp
Road Between Solanthus and Neraka III
Road East of Solace
Road from Khur to Kendermore
Road from Morning Dew to Silvanesti Forest
Road from Palanthas to Thelgaard Keep
Road from Solanhthus to Neraka IV
Road from Solanthus to Neraka I
Road from Solanthus to Neraka II
Road from Solanthus to Thelgaard Keep
Road from Tarsis to Icewall Glacier
Road from Tarsis to Plains of Dust
Road from the Khalkist Mountains to Morning Dew
Road from the Plains of Dust to Morning Dew
Road from Thelgaard to Palanthas
Road from Vingaard Keep to Dargaard Keep
Road Pax Tharkas to Tarsis
Rogue Encampment
Sanction
Sanction Concentration Camp
Sanction Palace
Sanction Shops and Amenities
Sanction Slums NW
Sanction Thieves Guild
Seeker Outpost (Bran)
Shadow People City
Shop Items
Shop Sold Gear
Slave Market
Snow Wood Convent
Solace I
Solace II
Solanthus
Tainted Druids
Tarsis I (Izual)
Temple of Chemosh
The City in the Clouds
The City of Morning Dew
The Farm
The Forces of Whitestone Camp
The Infected Forest (Tenega/Page)
The Onyx Obelisk
The Onyx Obelisk II (Tak)
The Onyx Obelisk III (Tak)
The Palace of Palanthas
The Palanthas Wizard Academy
The Pristine Valley
The Red Moon Festival (Reo)
The Road South of Solace
The Sewers of Sanction (Eben)
The Snow Wood Convent
Thelgaard Keep
Thelgaard Keep II
Training Pits of Sanction
Undomesticated Island(Areste)
Village of Keiflore
Vingaard Keep
Wenfyr Mansion
Woodland Grove (Chem)
Wyvern Den / Sea Tavern
Xak Tsaroth
Xak Tsaroth (Habbakuk) 20-30
Level to Equip (min):
Level to Equip (max):
Enhancement Bonus (min):
Enhancement Bonus (max):
Permanent Affects:
Select Perm Affect
Acrobatic
Blinking
Blurred
Bravery
Climb
Cold-Shielded
Cursed
DamageBoost
Danger-Sense
Dark-Vision
Death-Ward
Detect-Alignment
Detect-Invisible
Detect-Magic
Farsee
Fire-Shielded
Flying
Free-Movement
Hasted
Hiding
Inertial-Barrier
Infra-Vision
Invisible
Minor-Globed
Non-Detection
Protect-Elements
Protect-Evil
Protect-Good
Regenerating
SafeFall
Sense-Life
Sneaking
True-Sight
Ultra-Vision
Underwater-Breathing
Vampiric-Touch
Warded
Water-Walk
Wear Slots:
Select Wear Slot
About-Body
Ammo-Pouch
Arms
Badge
Body
Ears
Eyes
Face
Feet
Finger
Hands
Head
Hold
Instrument
Legs
Neck
Shield
Waist
Wield
Wrist
Bonus Location:
Select Bonus Location
!Unused!
Armor-Class
Charisma
Constitution
Damage-Reduction
Damroll
Dexterity
Encumbrance
Fast-Healing
Gold
Grant-Feat
Hitroll
HP-Regen
Initiative
Intelligence
Max-HP
Max-Move
Max-PSP
MV-Regen
Power-Resist
PSP-Regen
Resist-Acid
Resist-Air
Resist-Bludgeoning
Resist-Cold
Resist-Disease
Resist-Earth
Resist-Electric
Resist-Energy
Resist-Fire
Resist-Holy
Resist-Illusion
Resist-Light
Resist-Mental
Resist-Negative
Resist-Piercing
Resist-Poison
Resist-Slashing
Resist-Sound
Resist-Unholy
Resist-Water
Save-Death
Save-Fortitude
Save-Poison
Save-Reflex
Save-Will
Skill-Bonus
Spell-Resist
Strength
Wisdom
Bonus Type:
Select Bonus Type
Alchemical
Armor
Circumstance
Competence
Deflection
Dodge
Drink
Enhancement
Food
Inherent
Insight
Luck
Morale
Natural Armor
Racial
Sacred
Shield
Trait
Universal
Bonus Specific:
Select Bonus Specific
Acrobatics
agile
Appraise
Arcana
armorsmithing
Athletics
augment summoning
battle caster
blind fighting
boon companion
cleave
combat expertise
combat reflexes
Concentration
Deception
Disable Device
Discipline
dodge
empowered magic
endurance
energy resistance
exotic weapon proficiency
extra turning
fast healer
faster memorization
Handle Animal
History
improved grapple
Insight
Intimidate
iron will
lightning reflexes
luck of heroes
magical aptitude
Medicine
negotiator
Perception
Perform
Persuasion
quick chant
quicken spell
Ride
shield armor proficiency
shield slam
Sleight of Hand
snatch arrows
spell penetration
Spellcraft
Stealth
stealthy
Survival
toughness
two weapon fighting
Unused1
Use Magic Device
vital strike
weaponsmithing
Min Bonus:
Max Bonus:
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