Homeland selection, allowing you to choose what part of Ansalon you hail from.
Custom short descriptions for characters, as well as detailed descriptions (when someone looks at you) and ability to add character backgrounds.
Menu-based levelling system, so you can see everything available to you on one screen.
Premade builds so those new to the MUD or Pathfinder 1e system can learn as they go without worrying about optimizing their build.
Respec system allowing characters to rechoose their classes, feats, skills, ability scores and so forth, without losing experience, money or equipment.
Special weapon effects, such as flametongue weapons, vorpal weapons, keen weapons, defender weapons and so forth.
Epic levels (20-30) with epic spells and epic feats.
Mounts, carriages and sea ports for faster travel between areas.
Quest system with main quest lines for Palanthas (under way), Sanction and Solace cities (incomplete at this time), and side quests to come, all across the map of Ansalon.
Clan system with clan ranks, clan banks and more.
25 different skills, over 500 different spells or spell effects, over 100 psionic powers, and over 960 different feats, class abilities and racial abilities.
Player owned houses and player owned shops.
Account system that tracks your characters, and any unlocked features such as advanced classes and races.
Real-time player item auctions.
In-game map of your location and surrounding rooms.
Weapon poisons which can be applied to deal additional damage as well as debuff your opponent.
Ranged combat, allowing the firing of ranged weapons and some spells and abilities to targets in adjacent rooms.
Multi-inventory bag system. Have your normal inventory, plus up to ten other bags that you can give nicknames to in order to better organize and sort your items.
Special quest shops called bazaars allowing you to spend quest points on the random items of your type. For example you could request a ring with a +4 bonus, but the bonus type will be random, such as +4 strength or +4 resistance to water elemental damage.
Random ‘happy hours’ where experience, money gains and random treasure chance are increased.
In-game mail system with inbox and sent folders.
Ability to set your own character title.
Charmies (pets, summoned creatures, mounts, etc.) are kept over game sessions.
Leave the game anywhere, without needing to rent at an inn, and all of your gear and possessions are kept.
Consumable (potions, wands, staves) storage system so you can use them by the spell name instead of the consumable item name. Eg. ‘quaff mage armor’ instead of ‘quaff purple-potion’.
Food and drinks are not required, but instead are a buff system, temporarily increasing your stats, skills, even giving you feats temporarily.
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