THE KRYNN COMPENDIUM

Crafting Motes

Match mote types to bonuses and calculate costs and level adjustments.

Home / Wiki / Crafting Motes

CHAPTER 3 OF 8

Crafting Motes

Motes are elemental resources used to add magical improvements to crafted equipment. You can uncover them while harvesting materials, find them in random treasure, and buy them for artisan points at artisan shop services.

Check your motes

materials
motes
motes fire

materials shows your stored quantities, including motes. motes lists the available mote types. Add a type, such as motes fire, to see its associated enhancements and bonuses.

Choose a bonus and assign its motes

Configure your item first, then select the improvement:

craft bonuses 1 strength universal 2
craft motes add 1
craft show
craft check

The game assigns the required type and quantity to that slot. You need enough motes in your balances. For a weapon or armor enhancement, use:

craft enhancement 2
craft motes add enhancement

Instrument projects use craft instrument quality, craft instrument effectiveness and craft instrument breakability to set their improvements. Allocate the corresponding motes with craft motes add quality, craft motes add effectiveness or craft motes add breakability.

Mote families

This table lists common uses. motes <type> gives the fuller in-game reference, including skill bonuses and equipment enhancements. A listed association does not mean every bonus type can be selected by the ordinary equipment-crafting commands.

Mote Common bonus associations
Air Charisma, fast healing, air/force/illusion/energy resistance, social skills
Dark Damage bonus, spell potency, unholy/disease/negative resistance
Earth Constitution, movement, Fortitude saves, movement regeneration, earth/acid resistance
Fire Strength, hit points, hit-point regeneration, spell penetration, fire/slashing resistance
Ice Intelligence, psionic power points and regeneration, cold resistance, power resistance, bonus spell slots, knowledge skills
Light Attack bonus, spell resistance, spell difficulty, holy/mental/light resistance
Lightning Dexterity, Reflex saves, initiative, spell duration, electric/sound resistance, agility skills
Water Wisdom, Will saves, carrying capacity, piercing/poison/water resistance, perception-related skills

Weapon and armor enhancements have their own associations. Use the game's mote reference and your configured project's craft show display to see the requirement for the exact equipment you are making. Armor enhancement uses water motes.

How many motes are required?

Each bonus is priced separately according to the level adjustment of that bonus. The enhancement or universal bonus type affects that calculation. Better materials can reduce the final item's level and difficulty, but do not reduce the mote cost of its bonuses.

Level adjustment of an individual bonus Motes required
Below 5 3
5–9 8
10–14 15
15–19 25
20–24 40
25–29 60
30 or more 80

Use craft show for the actual requirements of your configured project. You do not need to calculate or enter the mote quantity yourself.

Reclaim an allocation

Before starting the craft, remove a particular allocation with:

craft motes remove 1
craft motes remove enhancement

Change the bonus if necessary, assign its motes again and review craft show. Stopping an active craft does not promise a refund of resources already consumed.

Motes are separate from crafting catalysts. Catalysts offer a small optional chance of an extra improvement after a successful craft; they do not replace required motes.

Creating Equipment · Harvesting Materials · Crafting Guide

Imported from the original crafting reference. Use in-game help for current commands and requirements.