AIR MOTES
Monk Weapon Enhancement Bonus
Tower Shield Enhancement Bonus
Charisma Bonus
Resist Air Bonus
Resist Force Bonus
Resist Illusion Bonus
Resist Energy Bonus
Fast Healing Bonus
Intimidate Skill Bonus
Deception Skill Bonus
Persuasion Skill Bonus
Disguise Skill Bonus
Use Magic Device Skill Bonus
Perform Skill Bonus
DARK MOTES
Light Blade Weapon Enhancement Bonus
Damroll Bonus
Resist Unholy Bonus
Resist Disease Bonus
Resist Negative Bonus
Spell Potency Bonus
EARTH MOTES
Hammer Weapon Enhancement Bonus
Medium Armor Enhancement Bonus
Constitution Bonus
Movement Point Bonus
Resist Earth Bonus
Resist Acid Bonus
Movement Regen Bonus
Natural AC Bonus
Concentration Skill Bonus
Total Defense Skill Bonus
FIRE MOTES
Ranged Weapon Enhancement Bonus
Light Armor Enhancement Bonus
Strength Bonus
Hit Points Bonus
Resist Fire Bonus
Resist Slashing Bonus
HP Regen Bonus
Spell Penetration Bonus
Deflection AC Bonus
Athletics Skill Bonus
ICE MOTES
Heavy Blade Weapon Enhancement Bonus
Intelligence Bonus
Psionic Power Points (PSP) Bonus
Resist Cold Bonus
Psionic Power Resist Bonus
Bonus Spell Slots (1-9) Bonus
Religion Skill Bonus
Medicine Skill Bonus
Spellcraft Skill Bonus
Appraise Skill Bonus
Arcana Skill Bonus
History Skill Bonus
Nature Skill Bonus
LIGHT MOTES
Polearm Weapon Enhancement Bonus
Hitroll Bonus
Spell Resistance Bonus
Resist Holy Bonus
Resist Mental Bonus
Resist Light Bonus
Spell DC Bonus
LIGHTNING MOTES
Double Weapon Enhancement Bonus
Heavy Armor Enhancement Bonus
Dexterity Bonus
Reflex Save Bonus
Resist Electric Bonus
Resist Sound Bonus
Initiative Bonus
Spell Duration Bonus
Dodge AC Bonus
Acrobatics Skill Bonus
Stealth Skill Bonus
Ride Skill Bonus
Sleight of Hand Skill Bonus
Disable Device Skill Bonus
WATER MOTES
Axe Weapon Enhancement Bonus
Buckler/Light/Heavy Shield Enhancement Bonus
Wisdom Bonus
Willpower Save Bonus
Resist Piercing Bonus
Resist Poison Bonus
Resist Water Bonus
Encumbrance Bonus
Perception Skill Bonus
Discipline Skill Bonus
Handle Animal Skill Bonus
Insight Skill Bonus
Every bonus added to an item will affect the level adjustment of the item. For example, adding a strength bonus to the item may increase the final level of the item by 6 levels per point of strength. The level adjustment sum of all bonuses determines the object level, and crafted dc, and that amount can be reduced by using better materials.
The following table will explain the level adjustment for each bonus type:
NOTE: The following figures are for the Universal bonus type, which is a stacking bonus type. If the bonus type is Enhancement (which does not stack), these numbers are halved.
To determine how many crafting motes are required, do the following:
Example:
Let's create a silver bracelet with a +2 to Strength (Universal) and +4 to Dexterity (Enhancement)
Strength Bonus +2 (Universal)
Dexterity Bonus +4 (Enhancement)
Material Used is Silver
Final level adjustment is 12 + 12 from the bonuses and -4 from using silver as the material for a final level of 20
Therefore the bracelet will use 15 fire motes, 15 lightning motes, have a minimum useable level of 20, and the crafting dc will be +20.