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Vampire

Vampires are one of the most fearsome of the Undead creatures in Krynn. With unnatural strength, agility and cunning, they can easily overpower most other creatures with their physical prowess alone. But the vampire is much more deadly than just his claws and wits. Vampires have a number of supernatural abilities that inspire dread in his foes. Gaining sustenance from the blood of the living, vampires can heal quickly from almost any wound. For the victims of their feeding, they may raise again as vampiric spawn… an undead creature under the vampire’s control with many vampiric abilities of their own. They may also call animal minions to aid them in battle, from wolves, to swarms of rats and vampire bats as well. They can dominate intelligent foes with a simple gaze, and they may drain the energy of living beings with an unarmed attack. They can also assume the form of a wolf or a giant bat, as well as assume a gaseous form at will, and have the ability to scale sheer surfaces as easily as a spider may. But a vampire is not without its weaknesses. Exposed to sunlight, they will quickly be reduced to ash, and moving water is worse, able to kill a vampire submerged in running water in less than a minute. Being a vampire is a state most would consider a curse, however there are legends of those who sought out the ‘gift’ of vampirism, with some few who actually obtained it. To this day however, such secrets have been lost to the ages. However these are the days of great heroes and villains, and such days often bring to light secrets of the past. Perhaps one day soon the legends say become reality. Please note that a Vampire has all the advantages/disadvantages of being Undead.

vampire

Race Size : Medium
Ability Modifiers: Str +6 Con +4 Int +2 Wis +2 Dex +4 Cha +4
Feats: hardy, vital, skill bonuses, spider climb, gaseous form, shapechange, energy drain, domination, create vampire spawn, children of the night, blood drain, weaknesses, fast healing, energy resistance, damage reduction, natural armor, toughness, lightning reflexes, improved initiative, dodge, combat reflexes, alertness

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