Here's some of the updates from the past couple of weeks:
The Palanthas questline has been expanded! We've added over 40 new quests that extend the storyline for players who start in Palanthas. Use: questline show 1 in-game to see where you left off and continue your progress.
Wizards, Sorcerers, and Bards now have access to Blink — adding new defensive depth and tactical positioning to caster builds.
Using lore on a mob now reveals:
Feats assigned to the mob
Spells known
Spell slot usage (for casters)
Perfect for strategists who like to prepare properly before engaging.
You can now choose 2 craft/harvest skills to specialize in:
2x experience gain
+5 bonus to skill checks
Elbow Grease feat bonuses now properly apply to crafting checks.
You can now butcher certain mob corpses for crafting materials.
Refine materials in bulk:
refine add bronze 5
Makes 5 units in one batch (same total time/exp as individual).
Supply orders fully functional again
supply mat add all fills all required materials automatically (lowest grade first)
Revised cooldown system
New Artisan Shop to spend Artisan Points (AP), gained from doing supply orders.
Quartermasters located in crafting halls of Palanthas and Sanction
Resizing objects no longer requires materials or skill checks. We made these changes to accommodate our smaller races (gnomes, kender, goblins, gully dwarves) since most armor and weapons are sized for medium-sized creatures.
Added Find Familiar for Warlocks
Magic Stone now functions like a magic-missile style damaging spell
Fixes to overwhelming critical requirements
Pet/charmies system updated to properly calculate the max number of pets a character can have. The pets command will break down what slots are used and what are available
Charmies now properly loot/sac if they get the killing blow
Walkto respects autodoor toggle. You will no longer have autowalking interrupted by opening a door if autodoor is enabled.
Numerous crash fixes and stability improvements
Simple crafting tutorial added (craft tutorial)