It’s been a while since our last update, but we have a lot of good new stuff to show for it!
Leading the way is our new crafting system. The new system allows for greater customization and is viable and accessible right away. We’ve added a guide on our web site here.
We’ve also reduced the amount of experience required to level, based on feedback and observations with people getting a bit stuck with the longer levelling pace.
We have two new advanced races: kapak draconians and bozak draconians. Unlocked with account experience, they are both great choices for any build.
We have set up a landmark system. This system allows you to list the various landmarks around Ansalon, and then use the walkto command to automatically move toward that place.
Here’s the entire changelog:
-Weapons wielded in two hands now have any bonuses on them (+strength, +hit points, etc) doubled.
-Added the landmarks and walkto commands, allowing one to auto-walk to most zones.
-Added the clan leave command
-made some format changes to condensed combat info mode.
-Added a number of commands that can now be used when casting a spell.
-Fixed an issue where epic blackguard mounts could not be called.
-Exp requirements to level up have been reduced drastically.
-Identify mobs can now identify all worn gear using the command: identify worn
-Can now see the terrain type above the room description when entering a room or typing look.
-Added the setroomflag command.
-Fixed picking locks
-Added more stirge mobs to the Lost Caverns of Palanthas
-Added epic mount feat for blackguards at level 27
-Added new crafting system basic functionality. See HELP NEWCRAFT for now.
-Added shoulders as a new wear slot
-Mobs will no longer 'spell-up' outside of combat unless flagged to do so.
-Fixed a bug with crashes occurring sometimes upon quest completion.
-Fixed a bug with duplicate quests, removing the duplicate upon quest progression
-Added the kapak and bozak draconians advanced races
-being poisoned no longer deals damage each tick, instead it will reduce AC and attack rolls by 2 and hp and move regen by 75%
-Added the lastroom command, which allows players who enter the game to the default start room, to recall back to the last room they were in prior to the system restart that caused them to enter via the default start room.
-Added the following new bonus locations: Extra Spell Slots (1-9), Improved Spell Potency (Damage and Healing), Improved Spell Duration, Improved Spell DC.
-Added extra spell information to the score, for the new spell bonus locations.
-Removed the (OLC) flag when players are in the study menu.
-Added the following epic feats: Bane of Enemies, Death of Enemies, Bulwark of Defense, Chaotic Rage, Colossal Wild Shape, Epic Damage Reduction, Deafening Song, Devestating Critical, Gargantuan Wild Shape, and Overwhelming Critical.
-Added ability for staff to set a player's background archtype with the set command.
-Added the epicfeats command, displaying all epic feats and their prerequisites, to assist with epic level build planning.
-Added some of the epic feats as epic class feats for certain classees. See for more info: https://www.d20srd.org/srd/epic/classProgressions.htm
-Bonus exp for leadership feat ranks will now display properly (it was being applied, but not added to the displayed total).
-Disabled ability score damage causing you to go unconscious.
-Random treasure can now apply any bonus type to any wear slot.
-Added the following bonus types to random treasure: spell dc, spell slots (1-9), spell potency, spell duration, hp regen, mv regen, psp regen, encumbrance, fast healing, initiative, skills bonuses.
-Added the 'epicfeats' command that lists available epic feats in the game.
-Added the overwhelming critical and devastating critical epic feats
-Added the following epic feats: bane of enemies, bulwark of defense, chaotic rage, colossal wild shape, gargantuan wild shape, epic damage reduction, deafening song and death of enemies.